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Detrimental Achievement's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #51 | 3.925 | 4.300 |
| Fun | #93 | 3.012 | 3.300 |
| Accessibility | #96 | 2.830 | 3.100 |
| Originality | #105 | 3.195 | 3.500 |
| Overall | #109 | 2.921 | 3.200 |
| Controls | #123 | 2.556 | 2.800 |
| Audio | #125 | 2.556 | 2.800 |
| Graphics | #150 | 2.373 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.2
Theme Interpretation
Fighters require constant recharging, otherwise they will not fight
Wildcards Used
Modularity
Parts can be combined to create new items
Discord Username(s)
wurodos
GWJ Participation Level
2
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
I really liked it!Managing all youre dudes so they dont die and buying upgrades can get pretty stressfull but its fun!Great Game!
Interesting take on auto-battler idea :) +1 to what previous commenters said about update menu, I still had fun though :)
Impressive game, my one problem was upgrade menu. I can't see whats happening on the game behind the menu, my attackers dies while upgrading.
other than that its a good game :)
This idea was lovely, full release when? Option to pause while in upgrades would be nice, otherwise a really nice foundation!
My main gripe is needing to open a menu to release your soldier, it breaks the fluidity a lot and makes a lot of failures feel more like the result of fiddling with ui than mismanaging your troops.
Apart from that, the game and mechanics are very clean, the tutorial works very well and everything makes sense very quickly. The amount of upgrades is also impressive !