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A jam submission

Academy of Un-TimeView game page

Save the out of time academy!
Submitted by ainkrrs — 1 hour, 54 minutes before the deadline
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Academy of Un-Time's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.3644.364
Audio#14.3644.364
Visuals#24.6364.636
Fun Factor#34.3644.364
Overall#63.8483.848
Theme Implementation#322.9092.909
Special Object Implementation#442.4552.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
You have the power of slowing down time and must recover the key, one of the pillars of the universe's stability. You are fighting against magic swords turned evil.

What tools and 3rd party assets did you use?
Godot, Multimedia Fusion, Famitracker to create everything you see and hear.

How did you use generative AI? (If you did)
no gen AI

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Comments

Submitted(+1)

10/10, clearly has a lot of love put into it. With a little bit more time to add some variety, this could be an even more fun experience

Submitted(+1)

Wow that weapon felt GREAT! I love the visuals of it, the sound, it really comes across as powerful. This reminded me a lot of doing dungeon runs in terraria but way more challenging. Awesome job!

Submitted(+1)

This game is simply a masterpiece. You can immediately tell that the author put a lot of effort into the project. I want to praise the attention to effects and particles during attacks — because of that, the combat feels responsive and satisfying. It's also very nice to see at least some level generation for a bit of replayability.

The implementation of the theme is a little weak because the game can be completed without using time slowdown. There's a lack of obstacles that would require the slowdown mechanic exclusively, so that the player wouldn't have to manage stamina — either spending it all before reaching an obstacle or getting cornered while waiting for it to regenerate.

I really missed a progress bar in the game showing how much remains until the boss — especially since that would take about five minutes to implement. The bats were also very annoying because they blend into the background and take several hits to kill. There's also very little enemy variety — the only good one was the red monster.

I didn't like the constant tension in the game. The tension curve should rise and then drop sharply, but in my playthroughs it was different — I'd kill an annoying group of enemies, and just as the game should give me a breather after the tension, it would spawn new enemies almost instantly without any meaningful delay.

I want to praise the upgrade system, except that it doesn't feel intuitive — for example, I only realized after killing the boss that it wasn't an enemy that gives you a buff, but just a regular upgrade that doesn't deal contact damage. Because of that belief, I was afraid to pick it up since it reminded me of an enemy — but I think that's more of a personal issue than something most players would experience.

Finally, the boss at the end both disappointed and delighted me. It delighted me because it exists and is quite good — it creates maximum tension right at the end of the game. What I didn't like was that it summons units instead of using its own attacks. Also, personally, I think that when activating time slowdown, the game should have stopped time abruptly and then slowly restored it — that would have solved the constant tension problem because you'd press stop, time would freeze, and you'd calm down. As it is, it feels more like a passive improvement that's taken for granted rather than a real power-up.

But in any case, all the flaws are outweighed and amplified by the good aspects — especially the fact that this was made in just three days, which is an incredible limitation that didn't allow the game to fully unfold. This game is very good, and it will take first place among all the games here for me

Developer(+1)

Thank you for playing and taking the time writing this awesome post! I do agree with your points of criticism and strive to sand off the rough edges in my other games. 3 days is just not enough time do things "by the book"

Submitted(+1)

Very nice, very dynamic! I just wish there was a death screen and an end screen, as I was confused the first times I died and when I got the key!

Developer(+1)

Thank you for playing! Technically, you didn't get the key because the boss was able to rewind time. You will retain all your upgrades and go indefinitely, but that's on me for not implementing the proper explanation.

Submitted (1 edit) (+1)

I miss for endscreen

Submitted(+1)

very nice stylized audiovisuals, and good gameplay core, gj gg