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SECOND HAND's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #10 | 3.727 | 3.727 |
| Fun Factor | #12 | 3.727 | 3.727 |
| Overall | #14 | 3.591 | 3.591 |
| Special Object Implementation | #14 | 4.000 | 4.000 |
| Audio | #15 | 3.545 | 3.545 |
| Visuals | #17 | 3.545 | 3.545 |
| Gameplay | #22 | 3.000 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
-Theme - Time is Key: Time is health, score pressure, reward, and the failure state.
-Special Object - Sword: The sword is the only weapon and physically functions as the hand of the clock.
What tools and 3rd party assets did you use?
Godot - Assets from an itch project https://0x72.itch.io/dungeontileset-ii - generic sounds.
How did you use generative AI? (If you did)
For coding and text content, and poster.
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Comments
Very fun and polished arcade game, some more variety in enemies could make it a bit more challenging but it's still pretty fun
That was really nicely put together. The visuals were great, audio was great, the gameplay idea is really cool. I can see adding a bunch more to this with things that break up the gameplay like tiles you cant step on etc. Very nice work!
the gameplay could be very nice score-attack, but it lacks of enough challenge: its pretty easy to not die by just walking in circles, even with all the enemy types