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Please, My Lord!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #5 | 4.333 | 4.333 |
| Overall | #18 | 3.583 | 3.583 |
| Gameplay/Design | #19 | 3.333 | 3.333 |
| Fun | #19 | 3.333 | 3.333 |
| Graphics | #23 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
Was the core card-stacking loop easy to understand?
Did the game ever feel overwhelming or unclear?
How many days did you survive on your first run, and did you feel like starting another?
More specific feedback questions are on the game page.
What did you update?
Full English localization
Improved tutorials and readability
Balance and progression adjustments
Bug fixes and general polish
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Comments
Charming game with a great soundtrack and nice visuals! I'll answer your questions directly.
Was the core card-stacking loop easy to understand? I found it pretty straightforward. You have a "cookbook" and a "formula" for everything, and you just stack all the cards you need into one pot. The guide/tutorial also helped with the prioritization of what to build next, but the combat element soon got in the way of me following the list. I got all the way to exploring the cave and forest, but I had to stop and get busy making more villagers to fight/do stuff. If you think the tutorial is important to follow through, it might be a good idea to slow down the escalation until the tutorial is over.
Did the game ever feel overwhelming or unclear? I am not 100% sure I understand the combat mechanics properly just yet. In my last day, I was going to fight some tigers I think. My guys were on their way to intercept them on the road, but when the day ended, all my villagers suddenly just died, then the guys on the road died, and that was that. Do you maybe need to reach the enemy base by the end of the day? If not, then I am not sure what happened as I never saw the tigers. I expected the mobs to start on their way towards my castle like an old school tower defense game and for my fighters to meet them halfway. Anyway... I probably wouldn't have survived the fight either way, as a pop-up decision I made turned sour and I lost all my villagers except for 2, haha! That felt quite drastic at a point where the enemies are much stronger, so the fight was already lost. But maybe that's just something you have to learn throughout multiple gameplays.
How many days did you survive on your first run, and did you feel like starting another? I got to day 7 I think. When the tigers attack. And I definitely had fun and would play again! Honestly, this isn't really a genre I play a lot, but I still had fun. I think people who regularly play this genre will have a blast with your game.
Cheers!
Thanks a lot for the detailed feedback! Really glad you had fun with it, especially since this isn't usually your kind of genre :)
Your point about the tutorial getting interrupted by the combat escalation makes a lot of sense. I think the early game is probably asking the player to learn too many things while also preparing for stronger enemies, so I'll take another look at the pacing there.
And yeah, the combat situation you described definitely sounds confusing. You don't need to reach an enemy base before the day ends, so if everyone suddenly died without you really seeing what happened, then the game clearly didn't communicate that situation well enough. I'll check that part more carefully.
The event wiping out almost all of your villagers is also pretty brutal at that point, haha. Some of those choices are meant to have nasty consequences, but I don't want them to make the rest of the run feel completely hopeless without enough warning.
Day 7 is actually pretty solid for a first run! Really happy to hear you'd be interested in playing again.
Thanks again for taking the time to write all this!
I'd say this is a great worker/battler game with great graphics and audio.
My feedback:
1.) I had to find out for myself how to craft a torch to satisfy the requirements because I couldn't find the torch in the crafting place.
2.) For some reason, when the tigers are already shown in the upper bar, the forest, barrens and mines disappeared, and because of that, I have no idea where to get more food, wood, stone, and coal (My people all died from starvation later)
I don't know if this was intentional that I have to find other ways to get stuff or not
3.) I don't get how the market works. It just stayed there doing nothing in my run
4.) The full screen button doesn't work on the web and all it did is block the actual full screen button.
5.) The exit run button froze the game instead of letting me out of the game.
Thanks for the experience of a great game.
Thanks for playing! Glad you enjoyed it :)
1.) Yeah, the Torch recipe isn't shown as expected at the moment. Glad you still managed to figure it out though!
2.) I can see a Cavalry card in the screenshot, so I think you picked the “cede land for peace” option in that event. That one trades away all your land cards for a combat unit. You can get some land back through later events, but I can totally see how suddenly losing all your resource production would be confusing.
3.) The Market is mainly for getting rid of cards you don't need anymore. I'm still trying to make that part of the tutorial clearer.
4.) Yep, fixed that one already!
5.) I'll see what I can do for the web version of the Exit Run button.
Thanks again for the detailed feedback!
Yeah I didn't know what 'cede land for peace' meant. I just saw 'peace' then picked it because I don't want wars lmao
Haha, yeah, I think this could be a wording problem on my side.
In Chinese, the original wording makes the “giving up territory” part feel very obvious and pretty harsh. In English, I can totally see how “peace” stands out more when you're reading quickly, so the actual cost is much easier to miss.
I’ll probably make the consequence more explicit.
Sorry, I'll be honest, but I got completely lost. I had no idea what to click, what was going on, and what was the goal. I can imagine that this is an interesting game, but right now I did not understand it at all. I put a farmer on the barren. It didn't produce food, so I pressed the red button. Then it got killed (?) and made something. There were options for things to build popping up on the left, but I couldn't do anything with that. I also gut some staff, again no idea what to do with it. I put some farmer into the castle, it ended up being stuck there with some yellow line thingy when I tried to move it. No idea what that was for. (Attacking maybe? But there was nothing to attack...)
On top of that the texts were very small and hard to read.
So, I see that this is ambitious, but right now it needs a good tutorial, I think!
Thank you for the detailed feedback — it really helps.
I think I see what happened. The game starts paused, and the tutorial prompt for starting the game time wasn't clear enough, so your Farmer never began producing food. From there, everything else probably became much harder to make sense of. I'll make sure the game starts running more clearly at the beginning
Also, you mentioned that the text was very small and hard to read. Was that mainly the card names, the tutorial text, the event text, or did the whole UI feel too small?
Thanks again for taking the time to play and write this up!
Thank you! Mainly the text on the right was hard to read. The game board itself could be zoomed in.