Sorry for the slow reply, I was on a family vacation.
1. It's great to have a visual indication when a chest is unlocked by variable. This way you can easily see something has changed. My problem with the implementation is unlocked chests(the ones that were unlocked by default) also start with the exclamation mark. Thus every chest starts up with the exclamation mark, unless it's locked and it muddies the signal so to speak, because now you don't know whether the exclamation mark is there because you did something, or the chest was unlocked by default.
2. I can confirm it's removed.
3. When loading the game file in the editor
Viewing post in Unexpected behavior when loading old project
- I had an idea. Instead of showing exclamation for open chests, I inverted the visual cue, and now I show a “lock” for locked chests and open chests just don’t show anything extra. Maybe that’s better for backwards compatibility, since not everyone will appreciate exclamations all over their chests.
- awesome
- still looking into that