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I think it's stuck's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #2 | 4.500 | 4.500 |
| Gameplay | #11 | 3.643 | 3.643 |
| Overall | #13 | 3.607 | 3.607 |
| Special Object Implementation | #13 | 4.143 | 4.143 |
| Visuals | #23 | 3.429 | 3.429 |
| Audio | #28 | 3.143 | 3.143 |
| Theme Implementation | #39 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You throw a sword. Timing is important.
What tools and 3rd party assets did you use?
Sounds and music
How did you use generative AI? (If you did)
For inspiration and as s code assistant.
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Comments
I think the balance is very good. The ending is very funny.
Fun gameplay loop. Took me a while to figure out how to throw the sword properly tho.
Hope Arthur is a nice guy. 18.5 ezzz.
“Time Is Key” isn’t implemented very well, as time isn’t really needed to progress or used in a meaningful way. The sword is nicely implemented as the special object. The game itself is very addictive and enjoyable. The music is great as well, and I really liked the art style, especially the animations.
really enjoyed this one. very cool and addicting game loop. would love to see this as a full incremental game
i got adicted for 20 minutes and my best is 19.5
Wow! I think mine was 19.8, and I spent quite some time trying to improve it
doesn't seem to be working correctly. the sword ends up in the ground immediately no matter what.
Thank you for your comment!
Try clicking the screen when the sword is pointing toward the top-right corner and the text is green. Timing is key!
hmm, I see. Didn't expect this kind of behavior. I think you should allow to throw in any direction even if it's wrong.