Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

True Fun Of Dev

27
Posts
1
Topics
A member registered Aug 15, 2024 · View creator page →

Creator of

Recent community posts

Thanks! Glad it worked out.

Thanks! Glad you liked it. Brute-forcing is noticeable and maybe next time the puzzle can be made more logical.

The sword is built from several elements. The mask controls the border shape. The shape itself is achieved by applying a height map to a flat color with a simple light source. The height map is always the same — it doesn’t depend on the border shape. When the sword is motionless, the shape is cached and only the mask changes. When it moves, the height map is applied every frame.

Art is fantastic.

I think the balance is very good. The ending is very funny.

(1 edit)

Thanks for such a detailed review!

Yes, after the implementation I also thought about making brute-forcing harder and the logical choices easier.

And you’re right — the key was the first idea.

There’s an addictive loop here.

I felt like there were too many slimes right from the start. It would have been great if the first upgrades could be obtained in just one or a few runs.

I didn’t quite understand how the sword’s trajectory worked. It seemed to me that the sword mostly ended up in the area below the player. Then I discovered that you can’t always run upwards.

And I would have expected the icons on the upgrade screen to be closer together.

Great puzzle. The introduction to the story is very funny.

The natural flow of time is a bit disruptive when you’re trying to figure out the solution.

Fun but challenging. You can kill the guard, but it turns out the sword is single-use.

There’s potential. The balance seemed a bit off to me. I was just recouping lost time, but I couldn’t save up for upgrades.

I liked the idea. The movements don’t feel quite controllable. I gave up on the third level.

If you adjust the control responsiveness, this would be a strong concept.

Very cool puzzle idea.

Such an unusual interpretation of the sword of Damocles. Nice puzzle.

Nice game. At first, I thought the poison was a bonus because it was green.

I think there could be a hard mode, but I can’t imagine defeating the boss without dying.

Interesting concept. The first life broke me, and the second brought me to old age.

At first it was unclear, but then it became quite funny.

Nice puzzle.

Thanks! Glad it was a good kind of brain-scratching.

Thanks! Glad you enjoyed it.

Thanks for the advice. I thought about analog clocks too, but that probably would have been too much.

Thanks! Glad you enjoyed it.

Thanks! I actually hadn’t thought about mobile at all — great point!

Thanks! The later levels are harder to brute-force, but towards the end I started wondering if I should’ve made the solutions more obvious instead.

Awesome visuals

Is the .pck file missing error.

Thanks for the high rating!

I know puzzles are a niche genre, but my ideas usually find their way into them :)

(2 edits)

✨Find the right triples and unlock new powers climbing through the stages. Simple rules, endless combinations, and a few seals to collect along the way.


👉 https://truefunof.itch.io/tria-signa-inition

Play in your browser or download for Windows

Each sign has three properties: color, shape, and number. Your task is to spot the right triples and place them onto the field.

Collect the seals, unlock the achievements, and see how far you can go.

This is my first project as a solo developer – a small but polished step toward a much bigger vision. I’d love to hear your thoughts, impressions, and feedback. It will help me understand where to go from here.