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A jam submission

Clock LockView game page

Time heals, but not itself..
Submitted by FireGol513, LomanimaL, bisousnours, Kwilord222, unmaker — 10 minutes, 43 seconds before the deadline
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Clock Lock's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#54.1954.400
Visuals#74.1004.300
Audio#173.4323.600
Gameplay#252.9563.100
Overall#263.2103.367
Fun Factor#332.7652.900
Special Object Implementation#531.8121.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
The theme is 'Time is key'. The special object is a 'Sword'. Our Sword is hidden behind a key mechanism. The key is clock related. We are in a clock and we need to fix it! A guardian need to be slain to achieve our goal. Open door and mechanism cost 'Time'. So it is important to keep track of it because time is not infinite and if time run, the clock will be broke forever.

What tools and 3rd party assets did you use?
We use Unity for the game engine. The assets and musics are pre-made for the game.

How did you use generative AI? (If you did)
None

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Comments

Submitted

The visuals are great and very unique! Some parts of the level were not very clear whether the vertical thing was a wall or not which confused me, but other than that, lovely!

Submitted(+1)

Very fun, great theme implementation and very unique visuals. The platforming feel was a bit off, especially when jumping since the player's hitbox is a bit bigger than the sprite. I also encountered a bug where the player gets stuck in the last time key animation (the horizontal one)

Developer

The bug was actually a cinematic that was not playing correctly in browser. I fix it. Thanks!

Submitted(+1)

Cool idea of a platformer. The audio and background design was nice to see. The platforming part has some janky issues, like on some moving platform, that i don't know if it was intended or not.

Submitted(+1)

very nice audiovisuals and implementation of theme and special, BUT, lack of coyote-time with pixel-perfect complex collisions kills the gameplay feeling, its very difficult to play it like a proper platformer, fixing that would make the game pretty solid though.