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(+1)

Really great jam game imo because it must've provided a great practice if it didn't teach you new stuff (entry to dialogue manager is enough to make it more than worthwhile imo)

This jam game has both 2d comic scenes and one 3d scene, I respect the variety, and skill it took to make it ++rep
I didn't understand the jousting at first, got it in the end though, that I had to use mouse :D 

Great jam game, thanks!

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I wanna rant about the dialogue system a bit. I was undecided between Dialogue Manager and Dialogic, and in the end I decisively picked Dialogic.

I tried both, I found the localization export in Dialogic, and it didn't need me to watch a tutorial about it, it was straighforward (I'm sure Dialogue Manager has this feature too but I couldn't even find it). I tested it a bit too and was really satisfied with the result (I had to use Libre Office btw, Excel is causing problems about some foreign letter and/or unicode something something kinda stuff, I don't even remember but it was SUCH A SIMPLE error yet it doesn't really provide that simple option to just solve it... Libre Office fixes it automatically, just simply adapts.

Also DM confused me with it's dialogue UI template. I really need to get better at UI (I don't believe in UI, I don't think it exists. One day I'll find it, but not today :3 mb in the next jam) Dialogic on the other hand provided a template with already visual nodes in it, so it gave me more confidence on making it my own style, I hope to change from one of the templates when the time comes.

I can rant about this a bit more but I'll cut it short; global variables and signals and stuff seemed a lot easier in Dialogic too. I assume you already compared the two and decided on DM, but in short, right now I think I dare to suggest you to try Dialogic if you haven't already :D