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A jam submission

Someone and the cave of doomView game page

Go onto a dangerous adventure against ghosts and your own mind!
Submitted by 4p4che2017, DrMarksman — 1 hour, 13 minutes before the deadline
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Someone and the cave of doom's itch.io page

Results

CriteriaRankScore*Raw Score
Overall (Shortlist Vote - Community)#602.4482.588

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is probably the most fun game i’ve played from this jam

Submitted

I really liked this! It feels like you didn't overscope it and knew exactly what you wanted to make, and thus had time to polish the experience by for example adding all the difficulty modes.

Also, I might be wrong but the ghost hitbox and the collision hitbox aren't the same, are they? It felt like I could still jump quite far after a ledge, but the ghost even missed when it felt like they were right in me... In any case, I thought the game balancing was well done!

Submitted

This is such a great and fun game and I was impressed by the amount of things you did in 48 hours of the jam. Really impressive! Love it!

Submitted

Good idea! The game was fun and had a lot of content for a 48h jam, even when using AI comes into play. The jumps were at times a bit too tight, especially the vertical ones. Still, had fun playing and a difficulty slider + speedrun timer are really cool additions :)

Keep up the good work, maybe without Ai next time ;)

Submitted

This is really hard for me to vote because neither the art, music nor code is made by you. How should I compare this to other teams who made everything themselves or at least most part of it? On the other hand it is also kinda unfair if somebody who did everything solo competes against teams of 5 people. Not quite sure how to assess this..

I really like the ghost enemy gamedesign tho. It was fun to fight an enemy by solving a puzzle while still being attacked :)

Developer

Hey thanks for the feedback. I do understand this challange. That is basically the reason why we chose to write such a long description. We wanted to be fully transparent about what we did and what we didn't do. I am happy about any feedback and any body who tells me they had a good time with our game. I guess the rating is subjectiv by its nature. Because of that we as a team decided to look at the "Product page" of every game we vote for and rate the game in context of the team and the tools. I've seen so creative and innovative games made by one person who did all the art on their own. Of course these games might therefore not be as polished or big as others. But i can see the intend and the craft behind it. 

So whether you like our dev process or not i would like to ask you to look at our description and rate our game on the work we did. For context we are two software engineers who tried to be game designers as a hobby. :D And although we reused the art of other people, let me tell you we sank a lot of hours in learning, designing and fixing.  

In the end we are doing it for the fun so be honest. :)

Submitted

I enjoyed the matching game while dodging the ghosts! I found some platforms to be bit far apart and got stuck on one jump near the end that I couldn't make. Fun game!

Developer

Thats nice to hear! Thanks a lot. We do actualy have a bit of coyote time and some jumps are basicly the max jump range, so i get what you are talking about. Thanks for the feedback! I guess we underestimated the jumps a bit after 48h of dev and testing.

Submitted

Not too bad an entry. I like that the game has mostly everything you expected in a game. Which by itself it’s pretty good in the context of a game jam.

If you don’t mind me being honest, I find the game is just kinda average in all aspects though. The platform is ok, but not super polished or have interesting mechanics. The jump feels floaty. The camera is not well tuned.

The memory game aspect is not bad actually, but it feels a bit easy on normal mode (which is not a bad thing on its own).

The visuals are the easiest to have some gripes with. I understand that you used assets, but without making them look coherent, it diminishes the experience of the game for me. I don’t like the use of mixels (different ratio of pixels for pixel arts). It would be fine for quick effects or animations but it being a constant thing doesn’t look good. The un-smoothed camera make the character looks blurry when moving back and forth. Not much UI but they are too small for the game size.

Audio is ok.

Overall not a bad entry. Hopefully you can improve in the future.

Developer(+1)

Thanks for the honest opinion! I realy appreciate the feedback. I guess that happens when two coders are designing and devolping a game. :D