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BRUTEFORCE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #21 | 3.317 | 3.667 |
| Gameplay | #30 | 2.915 | 3.222 |
| Overall | #31 | 2.948 | 3.259 |
| Visuals | #34 | 3.015 | 3.333 |
| Special Object Implementation | #34 | 3.015 | 3.333 |
| Theme Implementation | #36 | 2.814 | 3.111 |
| Audio | #37 | 2.613 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The main task is hacking a keylock, which takes time and requires careful time management to keep the device running. The sword is one of the core gameplay elements.
What tools and 3rd party assets did you use?
UE5 as engine; Sound effects from Freesound and OpenGameArts, credited on game page
How did you use generative AI? (If you did)
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Comments
Game looks promising ! Is it possible to have a web build tough ? would be easier to rate. Thanks !
great concept, didn't expect to see something this spooky with the selected theme
especially love the way game slowly forces you to take more risky decisions as you run out of safe batteries
ty! honestly its very surprising for me that people say that its spooky, i made it horror-looking accidentaly, and i never did any spooky games before in my life
i think it's the blur effect on the dogs that makes it work
Why does Grandma’s old laptop consume more energy than AI data centers? Никогда я так не мечтал о болгарке
because the cars was abandoned for long time and accums almost died
Such a scary game, but the hacking idea is really cool. A very different interpretation from all the others.
ty!
Game crashes on both builds. and why Vulcan one is putted as Windows and linux when there is only windows version inside?
sry sry.. are you on linux? because i hoped that at least vulcan would launch on linux
i was. build is also looking very glitch looking but i through i was Wine problem. On windows it was looking better but still was crushing
ok ty, this is very interesting and good to know, i think its due to lack of dx12 and c++ redistributables on your side, but im not sure.