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Spirits of the Moon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall (Shortlist Vote - Community) | #48 | 2.762 | 2.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game. Especially liked the music. Well done
Thank you very much!
Spend 5 minutes collecting the lights in first 2 screens. Nice :D. Really really good atmosphere!
I really like the level design, and I always think it’s such a smart touch when you return to the starting area later and suddenly have more ways to explore it. Very nice Metroidvania-style design!
Nicely done regarding this short amount of time. The game itself needs some more polish, but it is managable and I like art style as well! For further games consider easier tutorials maybe. I kinda got lost on what to do when here, but still: I found out and could gather everything :)
The game looks nice, and I like the Metroidvania-like mechanics. Good job!
Thank you! We tried a lot of new things with this one, some of them really paid off :)
love the music!! i got the 3rd soul, but was not sure how to proceed from there :^
Then you got the actual end! Sorry it's so understated, I wish we could've put in a proper sendoff.
its a lot for 48 hours!
Lovely background art. Also like the astral body projection functionality
Thank you! Very kind words :)
wonderful music also the astral body to collect skills is amazing, but what after collecting the second soul? i got confused what to do after getting it. other wise amazing work.
It's not communicated well because I didn't have a chance to do another UI pass, but after the second soul you're meant to go up, as high as you can. There's a third soul hidden in the highest area!
Suprising amount of things to do for a 48h game! Really liked the puzzles. Tough I would have loved for the astral project key to be something other than E as using WASD to move while holding down is kinda hard.
Great job!
Thank you! We also had some last-minute discussions on where to put the astral project key. E was definitely not ideal, but I'm glad it works somewhat. I find that using the arrow keys to move around is much more comfortable with how it ended up.