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A jam submission

ⅠⅠⅠView game page

survive as a limping gladiator that can't walk
Submitted by iszski — 1 day, 7 hours before the deadline
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ⅠⅠⅠ's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#403.6574.222
Accessibility#413.3683.889
Controls#523.5604.111
Theme#553.8494.444
Overall#693.3683.889
Audio#823.0793.556
Originality#893.3683.889
Graphics#1242.6943.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6

Theme Interpretation
Charge forward as a gladiator with a spear to attack and move

Source
No

Discord Username(s)
No im not

GWJ Participation Level
2 or 3 I dont remember

Team Size
1

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

Cool mechanic and well implemented, I really enjoyed it and spinning for upgrades was great. A lot of fun and would've loved some more rounds to blast through enemies with my fire + water + health on death build

Submitted

Like the style! Minimalistic but looks good. Fun mechanic too.

Submitted

Really cool game! Lovely style overall and super easy to pick up. Had a few rounds to see the upgrades, I could definitely play more levels of this! Nice job!

Submitted(+1)

Interesting take on the "charge" theme ^^ You could say the coins in this game are literally a matter of life and death.

Developer (2 edits)

thanks ! haha yes 

Submitted(+1)

Very fun game, wasn't expecting to be hooked, I really can see myself chaining runs! Didn't get to see all the power ups, but the variety of enemies, attacks and upgrades for the player was really nice! It really is a shame that the shaders sometimes lag the game, I feel like it took a litte out of the experience, even if the art was simplistic, the gameplay was plenty enough to keep me engaged! I wish the game had more rounds to fully explore the possible builds that the game has to offer!

Developer (2 edits) (+1)

thanks for playing ! unfortunately not enough time to fix shaders issue . . .