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(+1)

Thanks so much for playing and for the thoughtful notes! The ground-sticking while charging is a good note. I’ll look at adding cleaner slide/knockback recovery after floor impacts.

The broom/upgrades are meant to be in the between-run shop after finishing a run but if you couldn’t find it, that’s on my UI/tutorial flow. 

Also really appreciate the kind words about the models and devlog. I’m still learning a lot with AI-assisted 3D too, and this jam was a fun way to figure out what works and what still needs hand-tuning. Good luck with your own project!