Play HELL
A Mighty Knight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #34 | 3.015 | 3.333 |
| Audio | #35 | 2.814 | 3.111 |
| Visuals | #47 | 2.613 | 2.889 |
| Overall | #49 | 2.379 | 2.630 |
| Theme Implementation | #51 | 2.010 | 2.222 |
| Gameplay | #54 | 1.910 | 2.111 |
| Fun Factor | #55 | 1.910 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The Main Character has a copper sword which oxidizes over time which fits both the Theme of Time is Key and the Special Object Sword.
What tools and 3rd party assets did you use?
I used various 3rd party assets to assist development. I used sound effects and music from FreeGameArt and FreeSound
How did you use generative AI? (If you did)
I use generative AI to help resolve bugs in my messy code there are bugs that even AI couldn't help me fix but AI helped me to optimze my code.
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Comments
sry but no, the game core loop don't work at all: i can't get damaged and the sword doesnt oxidize
Firstly ,The reason you don't take damage is because you are not supposed to the only way you can die is by falling in lava. Secondly, you didn't even understand the core loop it is just to survive. Lastly, the oxidization works but in the middle platform the oxidization regenerates which is intentional .
How is this even related to the theme?
The Knight has a sword so it relates with the special object and if you can see and read on the top there is an oxidization meter which acts as a timer thereby relating to the theme.
And if you said this in a mean way don't even judge me when you submitted a full ai generated game and lied about it.
Thanks for the clarification!