Such goofy, silly adventure that doesn't take itself too seriously but has serious stakes for the town and NPCs. I like the bartender description, the faux-ivory tower's veneer, and the complete failson of a villain. You've got these gems of description scattered throughout.
Aside from the real-world ickiness of it, what in-world reason is there to spare the kids the town's fate? Why is Tropia different? I wish I knew more about the routines of other townsfolk too. It's super eerie.
Overall, good work!