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A jam submission

Forge & FlingView game page

A forge. Thousands of slime creatures. Ten minutes to survive.
Submitted by Caroline Hubert, Thomas Steller, jeromedac, Triss, Laszloow — 57 minutes, 12 seconds before the deadline
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Forge & Fling's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#472.0894.000
Special Object Implementation#472.2634.333
Audio#511.9153.667
Visuals#532.2634.333
Theme Implementation#531.9153.667
Overall#552.0313.889
Fun Factor#571.7413.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
You play as a smith who have to forge swords over time in order to survive during 10 minutes

What tools and 3rd party assets did you use?
Unreal Engine, Substance Designer 3D, Photoshop, Blender, Maya, Reaper

How did you use generative AI? (If you did)
NO

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Comments

Submitted

Game looks promising ! Is it possible to have a web build tough ? would be easier to rate. Thanks !

Submitted

There’s an addictive loop here.

I felt like there were too many slimes right from the start. It would have been great if the first upgrades could be obtained in just one or a few runs.

I didn’t quite understand how the sword’s trajectory worked. It seemed to me that the sword mostly ended up in the area below the player. Then I discovered that you can’t always run upwards.

And I would have expected the icons on the upgrade screen to be closer together.