Thank you! I have past experience using stuff like FishNet and Netcode for GameObjects so it wasn't too crazy. Plus it's all client authoritative, no prediction, no lag compensation... or any of the fancy stuff.
I see, but still. I did a multiplayer game for a past gamejam too, and yes if you have experience its not bad. I think the hard part tho, is needing to coordinate with people to test constantly. Great idea adding bots to play/test alone! and also for players here :)