It took me a while to find the force damping setting in Godot's project settings :) I liked your game and that it HAD friction, it was more difficult like that. It was a design choice for me to use no friction, plan was (and maybe is after the jam) to make more levels that would let you gain or lose momentum using Lorenz forces in electromagnetic fields (that's how particle colliders work, so those can be used for huge speeds), friction would not play well with that. Thank you for playing my game and leaving a comment!