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Chargin' Knight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #57 | 3.220 | 3.364 |
| Controls | #90 | 3.046 | 3.182 |
| Audio | #96 | 2.959 | 3.091 |
| Fun | #112 | 2.785 | 2.909 |
| Overall | #126 | 2.773 | 2.896 |
| Theme | #132 | 2.959 | 3.091 |
| Graphics | #156 | 2.263 | 2.364 |
| Originality | #162 | 2.176 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6 stable
Theme Interpretation
the knight charges forward while his speed increase and you must try not to die and collect as much coins as possible
Wildcards Used
Cutie
Add something cute
Source
https://drive.google.com/file/d/1SGAaLPaqAe9bTkax4_eVGTnMz9P_sgPP/view?usp=drive_link
Discord Username(s)
mido_1212_96264
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Simple and short. Yet I keep getting game over screens even if I land back on a tile. Also I think it is starting of way to fast. Maybe use the speed for a difficult scale instead.
Very short and simple. But also kinda refreshing. Nice work!
I completed the game, Overall nice concept. I understand this is your first jam and you still managed to complete it. Keep on doing it :D
Thanks
The core idea of your game is cool, and I like what you did with the tile-set, especially the background sky where it transitions from dark blue to white. Theme-wise, it fits pretty well too.
But I think a better interpretation of the word 'charge' for you would be to start the character slowly (I mean, it's a heavy armor knight at the end of the day) and collect boosts to charge faster.
The game/level starts off waaaay too fast. :D
I also wouldn't use the walls as an instant game over, maybe as a collision with knockback? So in the end, the main objective would be to finish the level as fast as possible by collecting your boosts, evading hazards, and getting faster and faster, kinda like Sonic, but with a knight?
Still, good job on finishing your jam, congrats! :D
wait that's actually a very good idea thanks for the feedback
Have you playtested the game? Some boxes and collectibles are unobtainable because you will just get into obstacles. And the default scrolling speed is too fast to be comfortable.
Dude I played this game probably 100 times by now
There are actually some impossible ones but I'm pretty sure if you don't take any lucky blocks that slow you down you should be able to obtain them
When I can I'll try to fix this a bit
And this is my actual first original idea so making it infinite with with random index and stuff is kinda too complicated to make in the time period I had
Thanks for your feedback tho
What I MEAN is that the lucky blocks ARE collectibles. You should be able to get all the lucky blocks... just saying...
i found a solution for the scrolling speed
so how it worked is by making it move 3 pixels to the left every frame and i was getting motion sickness
and ill try to fix the collectables problem
so i think i fixed it. so first idk why i wasn't using delta but i am now
and i moved some collectables so now you should be able to collect all 80 coins and the 3 lucky block things
i cant update the game tho because of submissions and game jam stuff so i just have to wait