I love how you implemented the rotation by spinning the screen instead of the ship. I had fun launching myself off the field the first few times also!
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Thank you for playing and comment! I wanted to experiment a bit with this type of movement and camera, as it is a bit unusual I think. Originally there were no objects in the center of the fields, and you could spin like 20x per second if aimed correctly. The idea with the fields was to use them as catapults and "brakes", after the jam I'll probably push a version with more complex level that will use this mechanic more.