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Great job on the submission - I really enjoy having games that have a single button like you do here, because it means that you don't have to mentally remember a bunch of different hot keys / controls. So many games can be challenging just because you have to remember everything you need to press to get the information or state of the game.

I do think the instructions were a bit abstract, and I definitely triggered a 2 player setup on my first run unintentionally. The absence of extra buttons definitely has their drawbacks, and I've hit a bunch of them first-hand as well, so I can understand the design challenge here.  I'm not sure what the best way to solve it would be, but potentially an announcement when changing player 1 or player 2's set up would be good? 🤔

I think, it was slightly hard to get a sense of the total track length and could have been cool to have some starting affordance there (a set number of ticks you hear before starting). I think some score goals for single player would be also super neat!

Again, great job on the submission! I hope other games strive for this sort of simple and flexible interface in future jams!

Thank you for playing and for the constructive feedback! There aren’t many multiplayer one-button games, so I’m pleased I managed to just get that working, though I agree the instructions could be clearer.

I think a more arcade-like “Player 2: Press any button to join!” flashing prompt could help avoid accidentally triggering 2-player mode. It is just semi transparent currently. I could also make Space/Enter work as expected or not at all but still allow you confirm with the smack button. Something to think about for sure. 

I also like your idea about the starting ticks. I think I could have made it easier to tell where the half way point is visually by having the balloon leave the screen at the top too, Thanks again for the thoughtful feedback!