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The queen, her calling, and the audacity of this goblin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #4 | 3.905 | 3.905 |
| Graphics | #9 | 4.571 | 4.571 |
| Audio | #10 | 4.048 | 4.048 |
| Overall | #20 | 3.810 | 3.810 |
| Originality | #27 | 4.000 | 4.000 |
| Controls | #34 | 3.714 | 3.714 |
| Fun | #74 | 3.238 | 3.238 |
| Theme | #114 | 3.190 | 3.190 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
The Queen CHARGES against you with some random stuff
Wildcards Used
Modularity
Parts can be combined to create new items
Best If Used By
In-game resources lose value over time
Source
https://codeberg.org/Ildesir/GodotWildJam96/
GWJ Participation Level
1
Team Size
4
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Nice unique game!
I found it somewhat difficult to know what options to choose - I only managed to get two of the moods coloured. Is it that the bigger the dots = the more impact it has? (good or bad?) Maybe a short line in the tutorial could've helped with that.
Dialogue, art, music, and sound effects were excellent though! Great job team!
Yep bigger dots have more impact ( for good or bad reasons ) but yeah we need improve the "how to play" section ;)
this was cool I love the writing and the art the sfx and the music are also very good
Thank you Darsan :D
Such a funny little game! Loved the little tale summary at the end
:D <3
love the humorous writings!
haha thank you!
Wow, awesome job on the SFX + art + writing! That Lady Goblin is hard to please haha.
Mechanics reminded me of Reigns (which I love), with the added goal of getting each stat to a certain threshold making things unique and challenging.
The intro deserves so much praise for audio, too. Amazing.
Thank you for your kinds words.
Yeah, and we cut a lot of phrases and charges. balancing the game in this state is/was a nightmare :(
Muy guay y muy divertido! Me ha costado un pelín el pillar cómo iba de primeras, pero una vez ves cómo va el juego es muy chachi el ir adivinando cómo va a subir o bajar según la frase. No sé cual es el truco de las de rellenar yo creo que es responder piedra siempre.
A quien no le va a gustar una piedra del siglo I? Hay varias opciones pero no siempre es piedra ;)
This was a really unique and clever take on the theme, and I appreciate the amount of writing that went into this!
Well done :)
Thank you!
I like the idea of putting everything together at the end as a little story summary. So… goblins can write? 👀 XD
oh no a plot hole! D: hahahaha
I need to give Fun more than 5 stars. You've had a brilliant and very fun idea, congrats team!!
<3
Awesome art style, great soundtrack(s!), cool idea, very lovely game. The goblin yell at the start bring me to tears of joy, thank you for this entry! I wish I could get something else than just the bad game over ending, I don't even know if it's possible to win! Really would like to see a post-jam version of this game, very cool!
Thank you! yeah, it's not the best "how to" in the world but if you manage to reach all the moods ( this can be achieved by enough distance from the other moods ) you get the other ending ;)
You can check if you have achieved that mood if the icon is colored at the top
Oh yeah I got close to that, but I kept getting game overs. I thought the only way to lose was by maxxing one of the moods out,I was under the impression I had to keep all moods as low as possible, whoops! I'll give it another try later! When I was the sword being red I was like that's bad, when I realized the comedy mask was blue I understood the color wasn't related to the mood being critically high! A proper tutorial would really elevate it, but given the amount of systems and assets in there, I know it couldn't be a priority then!
hehehe we fixed the last audio problem 1 hour before the deadline, but yeah you are right ;)
Love the art style! Clever work
Thank you!