Thanks so much for playing!! I'm glad you enjoyed :D
kiii3
Creator of
Recent community posts
Wow!! :OOO Watching you playtest our game gives us a lot of valuable feedback - thanks so much for this!!
Looking back, I agree, the hitbox for donkey does feel too high, so it feels unfair when being hit there if you're considering the "sorta-top-down-but-not-really" angle of our game. Conveying the hitbox of donkey is a bit of a challenge with that, so being more forgiving with the hitbox will be a good start. Great suggestion! Changing the hitbox and letting players dash with shift will def be on our top priorities post-jam 🫡
Thanks for playing!
Nice game! The gameloop is solid and I liked the progressive tutorial, the end screen with the stats and the concept. I can tell a lot of work has been put into it. Building your own squad out of the body parts of your enemies, with each body part having diff stats is an interesting idea!
Like other comments have said, there is a lot that the player has to read during the tutorial to understand what's going on, and at least for me, I didn't feel the need to customise my own Franks and kept with the randomised default. I think lowering the word count on the tutorial, and maybe having smaller waves of specific enemies instead of lots of enemies at once could help to teach the player on the customising Frank mechanic. It also is quite chaotic, so I think waves would help as well!
But it's a solid game - with some more polish I think it'd be great :D
Yeah, I'm glad that we didn't put a hard limit on how much the donkey could carry so we could allow for scenarios like yours xD
And I'm glad to hear about the risk/reward, and that it felt fair to you! We tried hard not to make the game too challenging - though I personally feel like it is near the end (if you're without any dashes :P)
Thanks for the feedback and for playing!!
I think this game is well fleshed out and well done for a prototype, so don't yourself up on your planning skills - it's a great game!
I had lots of fun with it and I liked the sound effects with the connected path sparkling - it's very clear to the player when the path is connected. The tutorial, undo/redo, and ending screen is all really nice too! Would love to see a post-jam version when you get more hours in your week :D
Nice unique game!
I found it somewhat difficult to know what options to choose - I only managed to get two of the moods coloured. Is it that the bigger the dots = the more impact it has? (good or bad?) Maybe a short line in the tutorial could've helped with that.
Dialogue, art, music, and sound effects were excellent though! Great job team!
Sound effects, the thunder, and the shadowed areas in the builds really sell the atmosphere of the game! and driving around and exploring felt good (though its so easy for me to crash).
The font was hard for me to read though and I could also see the background load in and out (I suppose that's not meant to happen).
But cool game and concept! I had fun :D
Very cute game! I made it to the city with a score of 1, I didn't know I was meant to pick up items xD
Would love to see it with music and sound effects, and also maybe an indication of health for the wolves and player. I wasn't sure if the wolf or the player was taking damage.
But nice game otherwise!
Love the aesthetics of this from the overworld to the battle scenes, and the dialogue was very enjoyable! Very undertale like. The world and the enemies makes me want to explore and learn more about them. I didn't want the game to end it was that good
Fantastic work!!! Would love to play more if you continue it :D
Fun game! Challenging in a good way. I liked how you introduced the diferent mechanics slowly. And the cat is super cute too!!
Great job on the movement - it must've been hard to implement the physics @@
Sometimes going too close to the center of the field and being spun around (before the camera fixes in place and I get a game over) makes me pretty dizzy though.
A very fun game with lots of potential, great job!
Fun quirky game! Loved the goat and mama duck and the dialogue - so funny. The music is great too!
I did find the controls tad bit hard to use with the combined keyboard + mouse, so I resorted to mainly charging around instead of using the sidekick abilities. Maybe some more variation between the rooms could've been nice as well?
But still a fun game, great job!
The graphics, music and sound effects are awesome! The pitter patter of the little guy's feet is so satisfying lol
I loved the dialogue, the puzzle aspects and the unique "charging = death" motif/mechanic, very interesting take on the jam theme.
The timing was challenging for me though (purely a skill issue on my end). I couldn't get past level 2, 3, or 5, even though I really wanted to see how the story played out :(
Great job on the visuals - the parallax effect and the eye trail is super cool!
Very unique take on the crime charge theme with a unique mechanic as well!
It was bit hard to figure out what was going on and what to do (which items I should be aiming for/avoiding) - maybe a way to see both the level and the list at the same time might be good? I found it disorientating having to switch back and forth. I think with a clearer tutorial and a slower spin speed, this game would be perf!
Very fun regardless, great work!
What a lovely game! It really oozes with quality and is lots of fun!
The art and music is fantastic and I love how everything is interactable - the way you did the volume sliders and the door to the menu is so creative. Impressive work :D
I did have some trouble deciding whether to charge the person or not, so it was bit challenging (or maybe that's the point)
