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Godot Version
4.7.1
Theme Interpretation
Your main weapon is slingshot that you need to CHARGE to win
Wildcards Used
Cutie
Add something cute
Discord Username(s)
vvdrobovik, caiza38
GWJ Participation Level
1
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Love the aesthetics of this from the overworld to the battle scenes, and the dialogue was very enjoyable! Very undertale like. The world and the enemies makes me want to explore and learn more about them. I didn't want the game to end it was that good
Fantastic work!!! Would love to play more if you continue it :D
Thank you
I LOVE this! The whole presentation and vibe feels extremely intentional and I can only wonder what else this crazy world would have to offer me, I'd totally have kept on playing the whole thing if there were more to it, genuinely didn't expect such a well done demo from the thumbnail alone xD great job!
Thank you! content shown in the demo is only about 20% of what was planned to be in the game. maybe i could get myself to continue working on the game but it'll depend on whether my mate wants to keep working on it or not and also on the attention the game gets.
Love the art style and characters, very Undertale-coded. Also the slingshot based battle mechanic was unique! Feels like there's a lot of potential here to expand on, would love to see it developed more
Thanks!
Really cool! Def agree with adding an indicator for what you can interact with—I didn't realize that was an option, so had to go back for a second run.
Thank you for your comment fish, there were gonna be way more songs that slap way harder : ) maybe i'll post them on youtube if anyone wants so, but that may spoiler the game if we decide on updating it.
Very cool! I enjoyed exploring the world, meeting the characters, and the art + music meld together really well. So much style, makes me want to try 3D at some point haha.
Great job, inspiring stuff :)
thank you for your comment!. it's a pity we couldn't finish all of the rooms + bosses in time and tell the story properly. i even forgot to add an indicator that shows if you can interact with something at some point; so i'm pretty sure 99% of players have skipped description monologues.
This has potential, cool game!
Thank you
The aesthetic was fantastic! The Earthbound vibe with the rendered 3D graphics gives it a very distinctive vibe.
Thank you so much for the feedback and nice words, kind person :)
I loved the atmosphere and the last song the fighting reminded me of Undertale I liked it