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nicejammer

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A member registered Jun 15, 2024 · View creator page →

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being able to pierce through a ton of asteroids at full speed in the late game was INSANELY satisfying I swear, this is a really well done and fun incremental!

I tried too and it didn't work, that's why I figured it could be physical (specially with players reporting different keybinds working). I basically spammed many possibilities Ctrl+Alt with both Alts and even Ctrl+Win just in case, but nothing happened at all. I've got a brazilian ABNT2 keyboard layout, if you want to test it in a browser to see what keybind comes up

absolute hampter. 10/10 would destroy humankind again

Donkey is the best! I could never resist the urge to just grab a ton of soldiers, the bullets were fairly easy to dodge even then... until they weren't xD

Great entry!

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that face will haunt me in my dreams. 10/10

also that background music goes HARD

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Cool game!

Small note that at some point I think I double clicked the continue button to transition to the next customer and somehow froze it and I was unable to click anything,  so I had to refresh. The cheat code also didn't seeem to work (did you register Ctrl+Alt+Minus as a physical keybind? My keyboard layout might not be the same as yours so that might be it). I did get all of the upgrades afterwards but I was unsure if there was anything more. I like how it's centered around chances, my game's pretty similar in that regard! Your dialogue is quite fun as well.

All in all, nice entry!

this is disturbingly engaging I love it, the feeling of getting that last level first try out of a pure "shoot in a shitton of directions to account for the misses" strategy was just WILD fun

This is like Jump King with aiming and I LOVE it, great job!

cesinho é 10 cara, cesinho precisa dominar o mundo

Fun little survivor-like! Can definitely do with some more juice, but nice entry nonetheless

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This was pretty cool of a game! It felt like I had a good control of my movement with the spaceship, which is surely hard to get right with momentum and all that. Nice job!

Nice little incremental! I can see the inspiration from You Know The Drill. There's surely stuff to be improved if you'll keep on working on it but it's a good entry, specially for just a week!

this was truly the phone charging experience

o sonho do hexa está adiado

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Cool idea! Felt a bit overwhelming in practice though, I barely paid attention to the upgrades because it was like playing 3 games at once (maybe making it run-based would solve that by having you buy upgrades permanently between attempts? you'd surely be stepping further into the incremental territory). Regardless, nice entry!

A nice little papers-like!

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Neat game! I loved the meta humor and the combat was pretty well done and fun to play.

...I'll never get over Steve...

>Start up game
>realize I can drive a TANK :O
>RAM into a station IMMEDIATELY, losing HALF the hull
>drive towards the next station
>REPEAT

(i unironically kept doing this the whole game and I'm convinced this is the true challenge that threatens survival xD)

my stupidity aside, this is genuinely fun to play, I love how you can both drive the tank and have to walk out of it to gather stuff in every station. It's also great being able to keep your inventory for the next stage, adds some strategic element where, if you charge 100% early, you can choose to just keep gathering for as long as you can while still having to watch out to be able to leave in time.

I lost after a few stages though (obviously by magnificently destroying my hull lmao) so I don't know if there's an end, and I couldn't quite notice whether it was getting any harder in terms of getting the materials in time before the storm.

All in all, this game honestly rocks. Great job!

litearlly a goated game

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A simple and well done side scroller. Nice entry!

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I think the idea for the controls is cool, but from the start the execution didn't quite feel satisfying for me, and knowing I have this master timer of 15 minutes to finish didn't sound good as I wouldn't even be able to take my time to get used to the controls. Could be partly a skill issue, I know there are momentum based platformers out there and I don't recall any I've actually played, but I agree with the other comments that changing the level design to be more open and fitting for the controls might be a good call. Solid entry nonetheless!

Quite well done! You really nailed the juice, it just feels polished all around and the puzzles are pretty fun and clean to complete.

Straight up a great and fun little game, love the interactions and the humor, I was about to ask what the title meant but the previous comment mentioned it and I was NEVER gonna notice it out lol this is genius

This game really makes me FEEL like a cloud 🔥

Quite fun when you get the hang of it!

I LOVE this! The whole presentation and vibe feels extremely intentional and I can only wonder what else this crazy world would have to offer me, I'd totally have kept on playing the whole thing if there were more to it, genuinely didn't expect such a well done demo from the thumbnail alone xD great job!

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Cool game!

I got to the level with red saws, became a bit frustrating at that point. It's kind of a matter of taste, I've seen this mechanic of jumping before (only game that comes to mind now is "Balls?" by Dani) and I like how it was done here, but I think I would've personally preferred a more foddian approach to the levels, having you basically climb with no way of dying to obstacles and, instead, multiple (although manageable) ways of falling and losing progress. But that's just an opinionated idea, it'd be surely a different type of game.

In any case, I think this was well executed and the presentation is well done. Nice entry!

I loved this! I finished all levels, 14th and 15th were truly pretty tough but also really satisfying to figure out. I think the gradual teaching of mechanics worked perfectly, I didn't even see there was a cheatsheet in the description at first. You've done a wonderful job at level design and, honestly, everything else. Great work!

Oh hey, another "press a button in a dark room" game!

Great one, I really liked the atmosphere and the timings were challenging and fun to get

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Ohh right, that was it! I beat it now. I agree with the other comments that the text could be more readable, and maybe that mechanic is better off introduced in a point it's really required to proceed. Also, I think the Q mechanic could have a different key for who's moving on WASD, and having to slow down on the boxes parts felt a bit off compared to the whole speeding feel (if that's what you were going for). Overall though, fun game and nice presentation!

Ih alá, outro BR. Jogo legal, parabéns!

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I had a bit of a hard time understanding it at first, and a way to restart without having to pick the apples again everytime would go a long way. Regardless of that, the concept does seem pretty neat!

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I'll be honest, from the very start I barely knew what was happening and it just got more chaotic from then. I understood that I had to collect white stars because they shoot and all that stuff but it seemed like I couldn't do anything to stop the red enemies? I couldn't dodge, shoot or heal by myself, the whole stuff felt almost completely automatic after getting a few minions. At some point I just decided to stop controlling altogether and it literally became an idle game, there were enough minions to keep the game going on by itself forever and I still had only gotten like 3 of those big balls (I agree that 10 may be a lot, unless more variation is added). I think the idea is cool and all but right now it feels closer to a little simulation program rather than a game, the player needs to have more control and challenge for it to be fun imo. To be fair though, you did say you planned to add upgrades and stuff but had to scope it down, so I guess that's a side effect and I feel that. Congrats for submitting anyway and best of luck if you do plan on improving it after the jam!

I think the timing to get the falling ingredients is just a bit annoying, but other than that this is a pretty good entry for the short time frame!

Neat game! Really cool artstyle and the platforming is quite fun, though the controls could be a bit better.

Scored 197, rolling down endless stairs felt way more satisfying than I expected! Nice game.

Puzzly but also relaxing, and I like the minimalistic graphics. Really just missing sound, but otherwise a very neat game!

Quite short, but still a cool entry! Nice presentation.

This is so satisfying to play, and the presentation is stunning! I scored 102k. I also love that there is health and shields to prevent you from failing immediately at high speeds, as well as the slowdown when you get hit. Just gives you more chances to save a good run.

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I should've playtested more, I had only gotten this null bug once during development but apparently it's got something to do with having an extra gun early on for some reason. It probably doesn't add or remove anything if you select it as null though, I'd bet the guns just look like a single gun sometimes when both are shooting in the same direction (which is something i kinda didn't know how to avoid completely :/). 

I'll look into solving that, thanks for playing and for leaving feedback! :)

Man, I raged A LOT in the last level (in a good sense, I couldn't stop trying again). Absolutely loved this game, the challenge felt on spot for a hard precision platformer in such a way it's frustrating but still quite gratifying.

I'd just say it could use a difficulty ramp, right now I feel the only challenge is learning the timing of the spikes and after that it's easy to go on forever. Other than that, it's pretty fun!

Cute game! Quite relaxing entry, which actually stands out from most precision or speedrunning games that emerged from the "constant motion" limitation