I think the idea for the controls is cool, but from the start the execution didn't quite feel satisfying for me, and knowing I have this master timer of 15 minutes to finish didn't sound good as I wouldn't even be able to take my time to get used to the controls. Could be partly a skill issue, I know there are momentum based platformers out there and I don't recall any I've actually played, but I agree with the other comments that changing the level design to be more open and fitting for the controls might be a good call. Solid entry nonetheless!