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Hamster: Erases Humanity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #1 | 4.636 | 4.636 |
| Overall | #10 | 3.974 | 3.974 |
| Audio | #12 | 3.955 | 3.955 |
| Originality | #17 | 4.227 | 4.227 |
| Controls | #21 | 3.864 | 3.864 |
| Accessibility | #21 | 3.500 | 3.500 |
| Graphics | #27 | 4.182 | 4.182 |
| Theme | #93 | 3.455 | 3.455 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
You have to charge your weapons with destruction
Wildcards Used
Cutie
Add something cute
GWJ Participation Level
4
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
absolute hampter. 10/10 would destroy humankind again
I loved it :) Not much more to say, gameplay was really great and addicting, and I loved the general idea :) The shooting mechanic could maybe use scroll wheel to choose weapon and LMB to fire for more convenience instead of using partially mouse buttons and partially keys? Or maybe even "scrolling window" of 2 weapons, one for LMB and one for RMB. But current solution is also playable and fun.
This put the biggest, stupid grin on my face. Thank you for this gift
Stupid bald apes! Take this! Take that! Oh I'm dead.
I guess we kinda had it coming...
Really great job on the environment and abilities, this was a fun one!
It was so much fun destroying the city whilst dodging and abducting civilians. Was very addicting and unlocking the weapons kept me hooked. Loved the art too! Great job!!
Very fun. Reminded me of old Rampage games but iterated on with its own twist and novelty to it.
Only suggestion would be adding controller glyph (or just wind rose UI design to show which button direction maps to which ability)
This game is really fun. I like how hectic it gets trying to stay out of the way of the attacks while also dealing damage and healing up during the later stages. The intro and game over drawings are charming. And the music in the background really adds to the atmosphere as well.
I really like the artstyle of the game
this was awesome!
Absolutely peek. The charging mechanic is really well-designed and the movement feels good. Combat is a little clunky at times. Trying to target specific tanks is hard. Sucking people up can also be a little finicky. Those are only small nitpicks. You guys did a really good job
Thank you! you wouldn't believe the actual final controls were done on the last day, which explains awkward shooting!
Ha! Nice
Absolute cinema for the opening cinematic.
A lot of fun! Cruising around and causing chaos was a good time, and the power creep on the weapons made each one exciting.
Thanks! My partner did an amazing job on the intro comic, could not have wished for anything better
Waow now that was fun! I also want to point out how good the controls and aiming are, great job.
Great game, Thanks!
Thank you! I'm glad it worked out so well!
very whimsical game i like how the game looks and the gameplay is pretty fun, peak
Thank you! We love our whimsy little creatures
Fun idea and impressive how much you managed to get done in 9 days. I also like the art style in the cut scene.
Thank you! My partner is great at making art like that!
This was really neat and that opening cutscene was very cool n it's hard not to root for a lil cute hamster even when i am a part of humanity lol~ had a lot of fun trying to wreck havoc and unlocking new ways to do so haha. Great job!
Thank you! Clearly the humans have gone too far
hampter