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Anonymous Grape Octopus

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A member registered Jun 30, 2025 · View creator page →

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Very well done in concept and execution. I think that Kerri running to the front of the screen is maybe a little bit too difficult for this amount of multitasking, tho :p

In the world of block pushers, this one is actually pretty fun. I got to level 14 before I decided I was too dumb for this lol, but I might come back to  see if I can can actually beat this.

I think there's a few UX things that could make this a lot more enjoyable.

First, WHY IS THE SCREEN SHAKING THIS MUCH!?!?!? I legitimately couldn't beat level three because there was so much screen shake. Maybe that's just my computer? Idk.

Second, there's gotta be some feedback for both when you are being hurt and when you are hurting an enemy. This could be a sound effect, a SMALL amount of screenshake, or an ouching animation, but many games use a combination of these. Godot has a built-in tool where you can make a sprite change color if you want to take a shortcut.

Third, and I know I'm not the first to say this, but there's gotta be a minimap. The map designs are not linear nor memorable enough not to have one.

Fourth, don't put a black HUD on a black background. You cannot see a black HUD on a black background.

Fifth, I would make some kind of indicator for how many keys you have/need to collect. It was a little annoying to go back to the gate over and over, and discover I didn't have enough keys.

Sixth, and this one really isn't a UX thing, but what are we doing? Why are we here? Who are we? I just need a little bit. You don't even have to put it in the game. You can leave it in the description. I need something to keep me going.

Sorry if this is coming off as overly negative. I'm sure this idea has potential, I just wasn't able to see it. I did have some fun despite the complaints, and I know that the three of you can do better at whatever game you decide to make next. Good job submitting a game!

"And the award for most evil level design goes to" I gave up once you introduced the platforms that are on a timer lol. This game is incredibly polished and I'm thoroughly impressed.

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This is probably one of the funnest games in the jam. That being said, there are many things that can be improved.

I think it would be really useful if there was some sort of retical. It's easy for the cursor to get lost in the chaos.

The dialogue gets really repetitive really quickly. It could use either more variety or less frequency.

Missed opportunity to have multiple kinds of animals on your back.

The boss's music just cuts out after a while??? Make sure the music loops there. I was left in silence for a long time.

MIXELS WHYYYY!!! You need a more cohesive art style, my friend.

Overall, this is probably a 9/10 for a game jam game. I'm just better at criticism than compliments :P

Gonna be honest, I did not know what was happening for most of that

I love the art direction and the concept, though I feel many of the mechanics are left under-explained. For the longest time, I didn't realize that the purple guys were my allies, but that might have just been a me thing.

This was very cute! You have potential for greatness if that is what you seek.

This has only affirmed the fact that I am not a car guy lol. I feel you did a pretty good job at explaining what addons did in the pop-ups, but that was a lot of reading material for such a short time frame. Also, guess I'm not a salesperson either, cuz I lost the dealership like $10,000 XD

This is some seriously impressive stuff for a two person team! The gameplay loop does get a little bit repetetive and it could really benefit from a way to repair your EV, but other than that, it's a good time. I really enjoyed the sound design.

What I mean is I wish there was a way to tell what they want and what their budget is after they initially tell you. If you forgot and you make them say new things, then you're kinda just screwed.

This put the biggest, stupid grin on my face. Thank you for this gift

OH its soo GOOD! I LOVE the overall color palette and that still shot at the end, for however scetchy and rough it is, is BEAUTIFUL!

bobot

OK ALSO WHY DOES THIS HAVE THE CUTIE TAG WTF

I am shocked. I am appauled. I am disturbed. Thank you so much.

also i kept falling through the floor ;(

This was a fun battle simulator. I do think it would benefit from some more polish, especially in UI. Also, the level capping doesn't exactly scream "eternal" to me lol. The spritework is fun and varied.

This was good fun. It's really stressful (/pos) when you get better weapons and it starts draining battery faster.

I love the character design its sooo good!!! One thing that was a little bit sadge is the levers stopped working after a while. I couldn't click on them :/

Overall, very well done! There are a few things I would change. I feel like more customers with lower budgets would add some interesting decision-making. Also, I really wish there was some indication of what recipe the customer wants and what their budget is, especially that second one.

This was very funny, and generally a good time. There was a weird glitch where I got hit by a guy and then the screen went gray. I'm not sure how or why, but I'm now invincible, so that's cool I guess. The voice acting is peak

The "WOW" every time you save an eel is amazing. Thank you for this gift. Also, the upgrades being news reports is genius.

Very funny concept, and alright execution. I vehemently disagree with the pineapple thing. If it's their pizza, why does it matter? There was no evidence that the pizza was to be shared. The same goes for the steak. I don't think it's a crime to ruin your own meal.

Am I just dumb, or does "Fingerprints on the last square match the defendant. The square itself is missing." not make any sense?

The game was fun enough, though I think the expiration mechanic is half-baked. Honestly, it probably would have been better without it. Also, I noticed in the description that it describes there being two ticking clocks, which is a little bit misleading. To my knowledge, there is nothing telling you to speed up or slow down. I also think the game would have heavily benefited from a way to control what was/was not in your deck.

This is very impressive for being a 9-day thing! The art is very good, and I could see this concept going far.

This was a really good incremental!! I didn't realize the bombs weren't implemented for a while lol. There are some small things that could be fixed. One, you used the wrong 'summary' (unless you meant for us to run in a summer-like fashion), and two, there's a bug, where as long as you are overheating and out of charge, you can continue to drill in one direction for practically forever until you make an input or move the mouse. 

This is some really good puzzle design!! Maybe I'm just dumb, but I thought the first two levels were exactly the same lol

In every aspect besides game design, this was incredibly well made! I couldn't help but feel disengaged despite the gravity of the situation, especially when grinding out the ending with all upgrades and achievements. I don't know how I'd improve on the concept, tho.

I knew I wouldn't be the only one with a game called Recharge. Anyway, the game was fun, though I think it would be greatly improved by a more cohesive art style. The monitors giving you a side eye when they're on low is so funny.

It was a lovely, short game. The battery running out during dialogue can be a little frustrating, but that's just my preference.

This was quite fun. I think the game lacks clear directions, though. I think if given more time, this could be an awesome game.

Thank you! This was our level designer's first ever game, so I'll be sure to let her know!

Holy peak~ I feel incredibly relaxed after playing this. Everything works together to make such a wonderful experience.

That was REALLY good. The only complaint I'd have is that if you stun the boss while it spawns in, it starts charging at you in its stunned state.

I do not know. My goal is to release it on Steam, but we'll see. I think we're at least a year away from the full release

Lol the implication of soldiers just running into the center for no reason is really funny to me. Good game!

This game is really fun. I do wish you could strafe, though. It's probably the most creative game in the jam, even if that may have been at a detriment to the theme implementation.

This was really fun! Funnily enough, I've been working on a game outside of this jam where you rescue your cat from space haha.

WOW this was a good game!! The artwork is stellar and it's genuinely challenging without being overly difficult. They only thing I'd suggest is maybe adding some sound effects.

Very good artwork! I think hard mode is maybe a little bit (way) too hard and could use some balancing, though.

Very good artwork! I especially like the pause button. The way that you are supposed to progress is a little vague, and having to wait for like 10 seconds to make the tiniest jump is agonizingly slow, but good job overall