This is some really good puzzle design!! Maybe I'm just dumb, but I thought the first two levels were exactly the same lol
Anonymous Grape Octopus
Creator of
Recent community posts
This game was fun and cute. I do have a couple of nitpicks, though. The elemental system, while interesting, doesn't feel like it actually changes anything. I feel the weapon system would have to be more complex for this to be entirely justified. It just feels like sometimes the bullets are slow or there are multiple for no apparent reason. It feels a little unfair when the boss is off-screen and all of a sudden he shoots a projectile that cannot be reacted to in time. I would suggest maybe zooming the camera out for when that happens or having like a reticle to show where danger is. Why do the bosses continue to shoot after death? I think it would make more sense if they just exploded, then you wouldn't have to worry about them being able to kill the player post-death. The writing of the dialogue is both superfluous and vague, and I don't think it was very necessary. Also, you don't have to listen to me. I'm just a guy on the internet, and the base game was fun enough.
This game is so cute and fun!!! I love the name, Demo, for a bull character. The gameplay is solid, though I wish there were an easier way to tell how you get more stars in a level. I feel this idea has amazing potential.
Also, several times, the "Next Level" button didn't work for me, and I don't know why.

