Very well done in concept and execution. I think that Kerri running to the front of the screen is maybe a little bit too difficult for this amount of multitasking, tho :p
Anonymous Grape Octopus
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I think there's a few UX things that could make this a lot more enjoyable.
First, WHY IS THE SCREEN SHAKING THIS MUCH!?!?!? I legitimately couldn't beat level three because there was so much screen shake. Maybe that's just my computer? Idk.
Second, there's gotta be some feedback for both when you are being hurt and when you are hurting an enemy. This could be a sound effect, a SMALL amount of screenshake, or an ouching animation, but many games use a combination of these. Godot has a built-in tool where you can make a sprite change color if you want to take a shortcut.
Third, and I know I'm not the first to say this, but there's gotta be a minimap. The map designs are not linear nor memorable enough not to have one.
Fourth, don't put a black HUD on a black background. You cannot see a black HUD on a black background.
Fifth, I would make some kind of indicator for how many keys you have/need to collect. It was a little annoying to go back to the gate over and over, and discover I didn't have enough keys.
Sixth, and this one really isn't a UX thing, but what are we doing? Why are we here? Who are we? I just need a little bit. You don't even have to put it in the game. You can leave it in the description. I need something to keep me going.
Sorry if this is coming off as overly negative. I'm sure this idea has potential, I just wasn't able to see it. I did have some fun despite the complaints, and I know that the three of you can do better at whatever game you decide to make next. Good job submitting a game!
This is probably one of the funnest games in the jam. That being said, there are many things that can be improved.
I think it would be really useful if there was some sort of retical. It's easy for the cursor to get lost in the chaos.
The dialogue gets really repetitive really quickly. It could use either more variety or less frequency.
Missed opportunity to have multiple kinds of animals on your back.
The boss's music just cuts out after a while??? Make sure the music loops there. I was left in silence for a long time.
MIXELS WHYYYY!!! You need a more cohesive art style, my friend.
Overall, this is probably a 9/10 for a game jam game. I'm just better at criticism than compliments :P
Very funny concept, and alright execution. I vehemently disagree with the pineapple thing. If it's their pizza, why does it matter? There was no evidence that the pizza was to be shared. The same goes for the steak. I don't think it's a crime to ruin your own meal.
Am I just dumb, or does "Fingerprints on the last square match the defendant. The square itself is missing." not make any sense?
The game was fun enough, though I think the expiration mechanic is half-baked. Honestly, it probably would have been better without it. Also, I noticed in the description that it describes there being two ticking clocks, which is a little bit misleading. To my knowledge, there is nothing telling you to speed up or slow down. I also think the game would have heavily benefited from a way to control what was/was not in your deck.
This is very impressive for being a 9-day thing! The art is very good, and I could see this concept going far.
This was a really good incremental!! I didn't realize the bombs weren't implemented for a while lol. There are some small things that could be fixed. One, you used the wrong 'summary' (unless you meant for us to run in a summer-like fashion), and two, there's a bug, where as long as you are overheating and out of charge, you can continue to drill in one direction for practically forever until you make an input or move the mouse.


