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Anonymous Grape Octopus

26
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1
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A member registered Jun 30, 2025 · View creator page →

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Recent community posts

This is some really good puzzle design!! Maybe I'm just dumb, but I thought the first two levels were exactly the same lol

In every aspect besides game design, this was incredibly well made! I couldn't help but feel disengaged despite the gravity of the situation, especially when grinding out the ending with all upgrades and achievements. I don't know how I'd improve on the concept, tho.

I knew I wouldn't be the only one with a game called Recharge. Anyway, the game was fun, though I think it would be greatly improved by a more cohesive art style. The monitors giving you a side eye when they're on low is so funny.

It was a lovely, short game. The battery running out during dialogue can be a little frustrating, but that's just my preference.

This was quite fun. I think the game lacks clear directions, though. I think if given more time, this could be an awesome game.

Thank you! This was our level designer's first ever game, so I'll be sure to let her know!

Holy peak~ I feel incredibly relaxed after playing this. Everything works together to make such a wonderful experience.

That was REALLY good. The only complaint I'd have is that if you stun the boss while it spawns in, it starts charging at you in its stunned state.

I do not know. My goal is to release it on Steam, but we'll see. I think we're at least a year away from the full release

Lol the implication of soldiers just running into the center for no reason is really funny to me. Good game!

This game is really fun. I do wish you could strafe, though. It's probably the most creative game in the jam, even if that may have been at a detriment to the theme implementation.

This was really fun! Funnily enough, I've been working on a game outside of this jam where you rescue your cat from space haha.

WOW this was a good game!! The artwork is stellar and it's genuinely challenging without being overly difficult. They only thing I'd suggest is maybe adding some sound effects.

Very good artwork! I think hard mode is maybe a little bit (way) too hard and could use some balancing, though.

Very good artwork! I especially like the pause button. The way that you are supposed to progress is a little vague, and having to wait for like 10 seconds to make the tiniest jump is agonizingly slow, but good job overall

I forgot to add that the actual charging of your gun felt really unnecessary, and I think the game would be better without it.

This game was fun and cute. I do have a couple of nitpicks, though. The elemental system, while interesting, doesn't feel like it actually changes anything. I feel the weapon system would have to be more complex for this to be entirely justified. It just feels like sometimes the bullets are slow or there are multiple for no apparent reason. It feels a little unfair when the boss is off-screen and all of a sudden he shoots a projectile that cannot be reacted to in time. I would suggest maybe zooming the camera out for when that happens or having like a reticle to show where danger is. Why do the bosses continue to shoot after death? I think it would make more sense if they just exploded, then you wouldn't have to worry about them being able to kill the player post-death. The writing of the dialogue is both superfluous and vague, and I don't think it was very necessary. Also, you don't have to listen to me. I'm just a guy on the internet, and the base game was fun enough.

HOLY PEAK!!! From concept to execution, this was done amazingly!

This game is so cute and fun!!! I love the name, Demo, for a bull character. The gameplay is solid, though I wish there were an easier way to tell how you get more stars in a level. I feel this idea has amazing potential.

Also, several times, the "Next Level" button didn't work for me, and I don't know why.

I think the core gameplay loop is somewhat compelling. The thing that bugged me was that there was seemingly no ramp-up in difficulty. Also, I don't know if it was a bug or a feature, but the constant screenshake when you're on low health was incredibly annoying.

HOLY PEAK this was so GOOD!!! no notes

This is a very fun game. I love the idea of having momentum that you have to build up. Unfortunately, I don't feel the level design was built for the player's movement. The dialogue was well written, and the sprite art looks beautiful!!

This was a fun game, though there was one major bug: a cricket crashing a dinner party :P

But like seriously tho, the artwork is stellar, and the gameplay loop, while simple, is fun enough. There is a pretty easy exploit of just mashing J. I got a score above 600 by just doing that.

Seven seconds before the deadline!!? That's a close call. I'm glad you made it cuz ur game is really fun.

This was a pretty fun game, though I do not understand how one is to beat level 4. It could reeeaally use some more tutorializtaion, even if that's just in the description. Very fun concept, though, and pretty good excecution.

Have fun or something if you want