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A jam submission

Recharge!!!View game page

Play as Marco as he runs to a better world. Make sure to keep him charged!
Submitted by Anonymous Grape Octopus — 22 hours, 15 minutes before the deadline
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Recharge!!!'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#364.0324.032
Fun#383.6773.677
Accessibility#383.3873.387
Overall#553.4883.488
Controls#603.4523.452
Audio#653.2903.290
Graphics#773.3233.323
Originality#1003.2583.258

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6

Theme Interpretation
The player is required to keep up the player character's charge while charging forward.

Wildcards Used

Best If Used By

In-game resources lose value over time

Discord Username(s)
ThatOneShyGuy

GWJ Participation Level
1

Team Size
3

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

Great work! it was really cool to see how powers were introduced and built upon for the finale.  This was very fun and rewarding to ply through.

The VOD for the review is linked below, and will be available for 60 days:
https://www.twitch.tv/videos/2859354744?t=1h26m54s

Submitted

The game is fun and the fact the difrent types of platformer moves are on timers from difrent pick ups adds a lot to the feeling of having to go fast! i managed to clip thru a wire wall when spinning on a wall and the whole spining on a wall to go up a bit felt kind of clunky. The sounds and music are verry good and i didn't have any other problems.

Submitted

It took an embarrassing long time to realise that there was nothing chasing me after the "3 2 1 run" lol. It was a load of fun and as others have said the gradual introduction of mechanics and the fact your always moving felt really great! 

Submitted

Very fun, and really well constructed game— the way you introduce mechanics feels like a well-rendered professional tutorial, and that’s hard to accomplish in a game jam!

Submitted

I thought having different types of batteries was cool

Submitted

I like the pace of the actual platforming, feels nice just holding forward all the time

Submitted

Reminded me of geometry dash a bit! I love how there was a lot of movement options.

Submitted

Super fun game! I really appreciated the checkpoints, and I really liked how all the mechanics were introduced slowly.
It was a good level of difficulty too! I feel like a lot of game jam games are too difficult, but this was excellent. Well done!!

Submitted (1 edit)

A simple and well done side scroller. Nice entry!

Submitted

cool game! I liked the gradual introduction of elements that felt baked into the gameplay to learn how to use them rather than keeping the teaching process separate, and also the use of checkpoints :) nice sound design as well 

Submitted

Great interpretation of the theme, the game suits it very well!
I also enjoyed the platforming feel, the levels were well laid out and it never felt too difficult or too easy, very well balanced.
I especially liked the different types of charge for dashing, breaking through walls etc.  There's a lot of potential there for other types of mechanics.
Great job!

Developer

Thank you! This was our level designer's first ever game, so I'll be sure to let her know!

Submitted

I really enjoyed this! Some great platforming with fun elements and I like how you introduced different batteries and then made the player use them in different combinations. Great juice and the artstyle was fun. Good job!

Submitted

Very neat game! i had fun with it. I also get a bit mad in some parts, but thats teh fun part on these kind of games. I really liked the different bosts and in general I think it is a fun platformer. Maybe I should do a bit of zoom so the character sprite can be better appreciated.

Submitted

I really enjoyed playing this! Sometimes I could just run around smoothly, but other times I got stuck in one spot 😅

Submitted

I enjoyed playing this. I kept accidentally running off the edge after respawning, and took a lot of damage though

Submitted(+1)

Good work! I liked the drip feeding of mechanics, and there was some very good juice to the game. Ended up beating it with I think two or three deaths (full deaths, not just the damage -> respawn). The part where you had to dash through two consecutive spike tunnels got me a few times.