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A jam submission

chargeView game page

A 60-second survival game about a cat with very low battery, trapped in a library full of power-hungry strangers.
Submitted by TyIerDurden — 6 hours, 59 minutes before the deadline
Rated by 9 people so far
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AI Tools Used
glm5.2@opencode go plan

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Comments

Submitted

Hat off for your first game and its very cool !

Developer

Thank you Bakko! 

Submitted

Very cute, and I like the concept! I wasn’t sure how to talk to the other cats, some had arrows above them, but I couldn’t find a way to interact. The 60-second runs also felt quite short; for example, using the Query app seemed to drain my battery almost immediately. I found an outlet on my third attempt, mostly by walking blindly around the library because I didn’t understand well what the apps were useful for. As you mentioned, starting without apps could be a good approach: teach the core mechanic first, then unlock them gradually so players understand their benefits and costs. There’s a cute idea here!

Developer(+1)

Thank you so much for the detailed feedback!

You’re right that the cats look like they should be interactable, but there isn’t currently a way to talk to them. Honestly, being able to talk to them would be really fun. The arrows are only meant to show that they’re moving NPCs, while the different colors indicate their current states.

The short runs, unclear app benefits and costs, and lack of onboarding are all points several people have brought up. They’re definitely things I want to address in a future version: teach the core mechanic first, then introduce the apps gradually.

Thanks again for playing and for taking the time to write such thoughtful feedback. It’s really helpful!

HostSubmitted

great concept and vibe!

Developer

Thank you Focaccai! :)

Submitted

Love the concept. Apps were confusing, perhaps you start off with none and then introduce them as the levels go on with reasons to use them? I wonder if having the phone off without seeing it and switching between seeing helpful info and having it off to slow the loss could be an interesting mechanic. Having a prompt show up when you get to a charge point to say what to press would be nice as my first time playing I got to a point and then lost when a cat stole it. Nice start!

Developer

Thanks a lot for the detailed feedback netravelr! You're absolutely right about the apps — my original plan was to start with no apps unlocked and introduce them one by one. The idea was to push players into a "blind treasure hunt" first, then give them tools as they progress. But I really underestimated how hard map design would be, ran out of time, and just unlocked everything at the start. Glad you saw the same thing I was going for!
The phone-off idea is really clever — switching between saving power and checking info could be a fun layer. And yes, a prompt at charge points is something I'll definitely add next time. Several people mentioned the same thing. Thanks again for playing and for the great suggestions
Submitted

The concept is cute. 

Developer

Thank you Atlas :)

Submitted

cute idea

Developer

Thank you! :) Cheers!

Submitted

This game was cute, and very real. Good loop. Took me a bit to figure out the apps, I kept losing quickly when activating them. 

Developer

Thanks a lot for playing and for the feedback! I've heard a few people mention the apps being confusing at first — definitely something I'll improve next time. Really appreciate it!