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This is impressively polished!

The progression of levels is very well done and teaches you the mechanics fluidly. I only made it to level 14 so far.

My one gripe would be the ui of the punch charging, because it seems to be a more 'gradual' charge, it took me a bit to understand that there was only 3 levels of charges, though the colors help, I having the 3rd level only represented as a full bar and a red color meant it got me getting "stuck" for a bit before discovering the 3rd charge level and how the charge worked.

I also really appreciate being able to undo a move, feels like a huge time saver in a puzzle game!

Thank you!

Haha, "only" 14. I'm happy you got as far. I think 14 is the hardest, and 15 is my favorite.

 Yeah, it's one of the only things I'm still not sure how I'd change. But I'm open to suggestions. I'm planning to add another 15ish levels after the rating period is over, as well as to fix/improve aspects of the game I've got feedback on.

Do you feel like it's a UI thing, a timing thing, or both? Is there anything you'd suggest that might improve the game feel or player feedback?

And thank you. If I didn't have the undo implemented early, I'd have rage quit by Tuesday.

(+1)

I think it's mostly a UI thing, otherwise the timing is good and the mechanic works well.

Maybe you could the charge bardivided into three equal parts, and as you charge, when a section gets completed it pops out and the gauge changes color as it does now, that way you'd visually see the three punch levels and it'll be clearer which one you is enabled.