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Beyond the Second Wall

A dark fantasy visual novel with training, choices, and consequences. · By Beyong the second wall gamedev

I Dug Around the Game Code

A topic by Aireal1066 created 20 days ago Views: 141
Viewing posts 1 to 1

This is just a follow-up to my previous post, for any who are also curious; this post is the same to the reply I wrote to "How do you assign work?"

Having dug around in the game's code, it seems there is a decently developed system for how jobs might work, but no actual way to assign jobs, confusingly enough.

My full list of things I've noticed are included in the game but not implemented (or their implementation is bugged) is as follows:

Jobs. I haven't quite figured out how to get this one to work.

Outfits. This one I have been able to fix by changing the code to bypass requirements. Drop a message if you want an in-depth explanation of what parts of the code to change to do so.

Rising threat levels at work. There are systems for this either partially written or outlined in the code, but there are no images or videos in the files. This is related to the jobs section, though.

Endings for each girl. They exist in the code, but I cannot find images or videos that detail them, other than certain Bad Ends (like failing to pay rent too many times.)

Selling information to the stalker. Matilda is fully implemented, and there are some outlines for doing so with Mira and Karen, but this has yet to be implemented, likely because harassment images and videos do not exist for these.

Mira working at the brothel. Again, falls under jobs, but bear in mind this is a possibility in the game code.

Items. You can purchase them, but not a single one of them can in any way or form be used for anything.

Purchasing new outfits. There's a system for this, and the images do exist, it just lacks any interface for a regular player to do so.

Onto some trivia:

The background scenes appear to be generated with ChatGPT. I am currently unsure what AI was used to generate the intimacy scenes, but I do not believe checking would be too difficult.

There's a lot of spaghetti code. Like, a lot. Mine isn't much better, to be honest, but, to any who also decide to take a peek in there, be aware some of the things referenced in the code may not yet exist. It also seems to be partially or fully developed by AI, though I will admit I could be wrong, as I'm not familiar with using AI to code.

Annnnnd that's all for now. Maybe I'll get bored and dig around a little. I don't know how AI image and/or video generation works very well, and I have no idea how one would make not safe for work content using it, but if it's not to difficult, there is a non-zero chance I might challenge myself to mod the game a little.