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This is awesome and the vibes are excellent with this one. Including the village and how it continues to exist as a part of the adventure is great and adds stakes to the outcomes at the end, which can be hard to do (I am looking at you Mass Effect 3). 

 Two points that I am a little confused on: 

1. The lottery. The players need to be on the pilgramage, which makes sense, but the rolling 2d10 is a little odd since they will be going no matter what they get. Would it be possible to merge the lottery section aand the expand character motives section so that the first 13 results are drawn stones and the last 7 are rreeason they would volunteer to replace someone else?

2. Not totally sure what the purpose of the left and right paths are or how they interact with the locations in act two. Given that a lot of the adventure is about who you choose to help more than a question of where you are going, I think it would be reasonable to have it just be sequental. It could also be worth it to instead including what the dire consequences are for sleeping outside. 

Besides that, though, this is a fantastic Fatherfog aadventure, it drips with fairytale vibes and is a dope take on the theme. Killer work all around!

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We finished quite late so the opportunity for feedback was a little diminished which makes this helpful!

The idea of making the lottery a part of the motivations table is really clever thinking and I'll have to consider that for a release. It might be superfluous but the narrative positioning there was just one more opportunity to stratify the results players might end up with. There's a possibility of being a party of "Volunteers" with no Chosen, and (recognizing that these things are vague) other combinations of complicated feelings on growing up in the shadow of a cult.

If anything the weak spot might be there in general. It bears consideration!

Act 2 is intended to be a choice for players on a gentler, safer, slower climb to the right (however true that ends up being in practice)  and a tougher one to the left. My hope was that this would be intuitive as the left path requires an explicit bit of rock climbing. The rest would rely on the Guide. 

You're not wrong on the perceived weak spots as these are ones I want to revisit before the 1.0 as well. 

Thank you for your thoughtful feedback!