I also had issues with font, and don't know if it's on purpose or not, but each time a customer wanted made me an offer, I had to wait 2-3 seconds till the buttons to accept, decline or counteroffer were active. The time pressure was pretty hard, for my second play through I blindly accepted each offer, made it till almost the end of day 5 (had like 7300-7400/8000 goal). Still engaging and giving fun, if it had a bit more time to analyze the offers without time ticking, it would be even better (my personal opinion, might be wrong) :)
Play game
Hagglers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #78 | 2.983 | 3.444 |
| Audio | #113 | 2.694 | 3.111 |
| Controls | #121 | 2.598 | 3.000 |
| Theme | #145 | 2.694 | 3.111 |
| Overall | #146 | 2.364 | 2.730 |
| Originality | #151 | 2.406 | 2.778 |
| Fun | #167 | 1.636 | 1.889 |
| Graphics | #176 | 1.540 | 1.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.8
Theme Interpretation
For Charge we thought of the amount of money someone is charged, so between the player and a haggler offers are made until a price of accepted that is what is charged for the items
Discord Username(s)
jaycoder_100 / anemic.blood
GWJ Participation Level
this is our first
Team Size
1-2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content



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