I had fun playing, I ended up getting to 250 points before stopping. Things I liked:
>aoe damage destroying crates - i liked breaking multiple at a time, as well as the charge attack destroying crates from afar and resetting the timers
> aoe damage hitting enemies with knockback
>ghosty pathfinding and local avoidance, thought they had good behavior
things I wanted to see:
>larger area for kick attack. the tradeoff of getting close to multiple enemies to kick instead of just running around to get more charges didn't seem worth it with how little damage the kick did area wise. It seemed like the best strat was to just keep charging the attack since you could just destroy everything that spawned anyway, maybe if the kick would cause crates around me to cooldown quicker or given more points or something then i would have kicked more
>lines on the floor - since the charge attack could break crates far away, it would help to have markings on the floor to stay oriented in the arena so you could play your charge attack to break as many crates as possible
>enemy scaling - the big ones should have had less hp or given more points.
good job overall!