how is there 40 levels even tho you had three days to work on dis
Viewing post in A start of a breakout jam comments
First, I fleshed out the idea in about 10 minutes, then I started creating the game mechanics in a single scene: powers, blocks, game-over, victory, and so on. Next, I built the additional scenes, such as the menu, credits, and levels. Finally, I took the initial scene, which contained all the powers and blocks and duplicated it 50 times, adjusting the block layout for each level.