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(+1)

Love this. I did have difficulty with fully clearing rooms — the room looks squeaky clean but there's still a pixel missing from the "clean room" bar. I'm sure I just was missing a dirt pixel somewhere, but figured I'd mention it. Also there were sometimes closed chests that I couldn't open after fully cleaning them up. Is the only infinite water source the one in your starting room? I found myself going back to that one repeatedly, which got to be quite a hike. 

Still: The satisfaction of taking a room from a mess of grime to *a room* is pretty dang high. Well done!

Yeah, I should find a way to make it easier to find the last dirt pixel. But also the 100%-clean reward is meant to be optional for only the truly OCD janitors.

Some of the chests are just empty and meant for decoration. I wonder how to make that more clear.

There should be an infinite water source in every couple of rooms. They do look different though; there are 4 varieties.

(+1)

Ah! Okay, part of the issue I was having was not understanding that the % clean was measuring the entire screen, not just *the room interior*. As evidenced by this rogue pixel, hah. Okay, problem solved. (However, since you have lightswitches already, perhaps consider a blacklight tool?)


I saw the empty open chests, maybe just having "decor" chests be openable but empty? 

And I just found an infinite water source outside the first room. Does indeed look different! My first playthrough I simply opened *all the wrong doors*, haha.

Again, excellent game. Great job on this one.

Yes, it technically looks at 7x7 blocks as the room, which usually includes some walls. I love the idea of a blacklight. That's going on the wishlist.