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(+1)

I love the ASCII aesthetic! The UI and sound design were pretty fitting, and it's a pretty unique concept too. I'm not sure I understood the story at first but kind of got the hang of it during my second playthrough. Maybe giving a bit more context to the narrative or having a narrator that's guiding you would help a lot. Great job!

I am working on a comprehensive update that includes a *Disco Elysium*-style RPG dialogue system, an anomaly terminal, and various control and interface settings. However, this is planned for after the jam.