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I'm not sure wether audio was supposed to be there or not, but I didn't hear anything. Overall the concept is cool but I think it would benefit if it was more fast pace,  that way it's easier to make mistakes and go onto the next game. I am thinking kinda Wario Ware ish here, where most minigames only take a really short amount of time. And well audio I think would also make this more intense and more hype. But overall a very good start to a game.

Now a little bit more nit picking about tetris. While I don't know exactly how it works myself, the order of tetris pieces is not entirely random. I am pretty sure you get something close to the 7 pieces but in a shuffled order, at least the start. also my T piece got rotated and turned into an S  piece xD However this wouldn't be something I would worry about I just wanted to point it out

In snake my dot also never moved after collecting it

Good luck on your next projects and keep at it!

(+1)

Hey, thanks for the feedback. I do want to say that I make the Snake portion way too late at night, and I made a decently large mistake with coding it that forces the apple's position to be 0, 0 instead of the intended random position.

For the Tetris bit, I honestly can't blame you, and in the next update I might just remove it entirely until I can find a good fix. I might end up recoding everything if I do decide to leave it in. If I do choose to try and fix it, then I will make it more unique from the original game.

For the Audio, there is none as of now, I just didn't give myself enough time for that, then for the pacing I was thinking of making a bit faster paced (especially on the Pong section) or made slower through some sort of life system. 

Thanks for the feedback, and I wish you luck with whatever you do next!