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Snake 2: Electric Boogaloo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #323 | 1.604 | 3.000 |
| Fun/Gameplay | #329 | 1.871 | 3.500 |
| Art/Graphics | #330 | 1.871 | 3.500 |
| Overall | #349 | 1.764 | 3.300 |
| Originality | #352 | 1.871 | 3.500 |
| Theme | #363 | 1.604 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes
Did your team create most of/all the audio yourselves?
Yes
How did you incorporate the theme "UNSTABLE"?
I incorporated the theme of Unstable by having your game consistently cycle through multiple games, with a generally unstable nature due to not the best coding on my part
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Comments
I'm not sure wether audio was supposed to be there or not, but I didn't hear anything. Overall the concept is cool but I think it would benefit if it was more fast pace, that way it's easier to make mistakes and go onto the next game. I am thinking kinda Wario Ware ish here, where most minigames only take a really short amount of time. And well audio I think would also make this more intense and more hype. But overall a very good start to a game.
Now a little bit more nit picking about tetris. While I don't know exactly how it works myself, the order of tetris pieces is not entirely random. I am pretty sure you get something close to the 7 pieces but in a shuffled order, at least the start. also my T piece got rotated and turned into an S piece xD However this wouldn't be something I would worry about I just wanted to point it out
In snake my dot also never moved after collecting it
Good luck on your next projects and keep at it!
Hey, thanks for the feedback. I do want to say that I make the Snake portion way too late at night, and I made a decently large mistake with coding it that forces the apple's position to be 0, 0 instead of the intended random position.
For the Tetris bit, I honestly can't blame you, and in the next update I might just remove it entirely until I can find a good fix. I might end up recoding everything if I do decide to leave it in. If I do choose to try and fix it, then I will make it more unique from the original game.
For the Audio, there is none as of now, I just didn't give myself enough time for that, then for the pacing I was thinking of making a bit faster paced (especially on the Pong section) or made slower through some sort of life system.
Thanks for the feedback, and I wish you luck with whatever you do next!