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Once you figure out how the CPU-controlled actions work, it's actually not all that hard to beat the game. (Although it's still incredibly luck-dependent.) I probably had the hardest time beating Stage 4, but after that, it was a breeze to clear the remaining eight.

You can easily manipulate the computer opponent's actions to get them to attack where you want, but only if you understand three little quirks about the game's programming. I could share them... but I imagine it's more rewarding to try and figure it out for yourself.

Thanks for taking the time to understand the CPU’s behavior so thoroughly and congratulations on clearing all the stages!

You’re right: once its patterns are understood, the current AI can become too predictable and easier to manipulate than intended. The AI will be updated in the next version to make its decisions more varied, strategic, and difficult to exploit. Together with the new cards, abilities, and balance changes I’m working on, this should also make battles less dependent on luck