Geniune Review
So, Over all a game looks, sounds and have wonderful art design. Sadly thats where positive ends. Please dont take it the wrong way i been in SQA and Gdev for majority of my life and i enjoyed this title but there is feedback to be had.
Firstly the core mechanics and movment. For a good platformer a must have is smooth good feeling movment and character behaviour. Due to the weight of the Character, Player must go thru immense dificulty cliff to progress, which on the first level should not be that high. Second, i know its in progress, but some sort of tutorial and a place where player can safely practise movment is a must have, to not deter future attempts due to difficulty. Good example is cuphead, where tutorial for movment itself is a huge +. Dangers in platform games must be telegraphed to the Player best to your abilities. Its hard to do from one person perspective as you created the game, you are very familliar with the movment therefore making it easy for you. Now onto the movment. As previous commentators stated, it feels HEAVY too heavy for a platform game, floatiness of the character is not helping this case... Now onto level design. I love the use of verticality but i feel that grapple mechanic is overused and can deter future players from progressing. Dificulty needs to be gradually incresed to ensure better end user exirance. Overall i must say game is very well made from technical point of view and looking over the files very well optimised. If you would like more feedback feel free to reach out to me, i will gladly assist best i can and share my years of expertiese with you! Keep on the progress and ill follow the updates!
Cheers
