Thank you for playing and feedback! The rotation in the fields is a little bug (one of 2 I have already fixed locally, but won't update until the voting ends) - I hardcoded the point of force application, so it kinda works when your ship is mostly perpendicular or parallel to the radius of the field, but it can spin you like crazy if you are veeery diagonal or already spinning when entering... Will fix that in post-jam update, I had very limited time this month (same as you as I've seen from what your wrote near your entry), so I'm happy I was still able to produce something :)