Thank you :) I thought the tutorial with slow introduction would help despite only having like simple movement, powerups and fields, glad you found it useful :) The physics is actually just all Godot, so thanks to Godot devs :) Just force damping set to 0, gravity scale set to 0 for each object and regular apply_force and apply_central_torque to rigid bodies, Godot makes it easy to do such 2d simulations. The spinning is due to a little bug (oversight) on my part with applying torque though, sorry for that, I feel bad for not catching it before submission, will upload fixed build post-jam if anyone ever finds this game on itch in the future. Thanks for your feedback!