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(+1)

This feels like a prototype for a bigger game, more than a jam entry. Really impressive, congrats :o

There's two strategies, either you use pasta to do very long rounds and build up, or olives and cash-in quickly. Both are fun, the first one is a bit too safe imo. You were talking about wanting to work on the balance of the game, so here'e a few ideas :
- I feel like cards are too cheap, you can generally play every card you want
- you could have a card that increases your energy for your next hand, that could let you enable combos that are impossible with only 3 energy
- you could have cards that do something based on what you've already played this round (e.g. +1 money for every carrot you played this round)
- realistically, take inspiration from Slay the Spire and the likes lol (which I guess you were already doing). It's good to not just copy without innovating though

- also, basil is just pasta but worse, but that's not necessarily a bad thing : it forces the player to be critical about the choices they are given. To become better at the game, you have to learn to avoid the bad options

Thank you for the feedback! My teammates inspiration came from Slay the Spire and I added my perspective from boardgames side. There is lots to add to make it better :)