Great planescape-esque vibe here. The fact you've developed the paths between locations to this extent in the space available is impressive. I do think with the complexity of the paths and the locations, a bigger map with more visual indication of what each area / path is, would help with keeping track of everything, but appreciate the constraints of space. With the windows, I was momentarily thrown because you clearly state which window leads where, so I'd initially assumed the players would also be able to see this before realising it was Monty Hall - maybe just needs a line to say that they can't tell which is which before picking. Really like all the random encounters!
Viewing post in Window to the Third Earth jam comments
That's a good point about the map being able to benefit from better visual clues to keep the paths and locations straight. This will be a fun challenge to ponder after the jam is over. I'll also plan to reword the final location so that the windows puzzle is less confusing. This is really great feedback--thank you!