A super cool snake-y adventure! I reaaaaally dig the hand-drawn map, it is evocative and very well done. The white on red scheme is bold, but reading ended up being ok. The antagonists are thematically strong and their stat blocks look OK (I only have theoritical Cairn knowledge xD) One thing that I had a bit of trouble to understand is when are the players intervening? After the six kidnappings or before? Because the boy is present at the place of the ritual so I think they arrive on the last day? Nothing that a GM couldn’t figure out or improvise anyway.
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Thanks for the feedback! The six have gone missing already, as you can see in the "about the missing people" section and rumors table. Sorry to see it didn't come clear, but yeah, I thought this adventure to be an investigation + dungeon crawling run against the clock. At midnight, the boy will be sacrificed as well and Orobus will be free, unless the players manage to stop the cultisssts