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(+1)

Hi, I know it's been a long time, but I want to thank you for the feedback. I implemented this, hoping to make the clock-reading more meaningful. I added this to my recent dev log

I also have people complaining about: 1. not being able to focus on both the clock and character movement; 2. in later games, the dials are full of items and the game becomes a less skillful bullet heaven + dodging game. So I added a secondary mechanic: time moves only when you move, so the game plays mostly the same; the player just has time to stop and read the clock.

If you are still interested, give it another try :)

Definitely plays better, I think it still lacks some clarity like : When does anything upgrade ? and When do I drop a new power ?

Loop gets boring too. Theres many ways I would go about it but honestly it's probably a better idea to drop this game and make something new ?