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(+1)

Interesting game, I played through all the levels! A few notes and observations:
It would be great to have all controls on the mouse so you could play with one hand. Camera movement could easily work via screen dragging or edge scrolling.
The level editor is a super cool flex for a 4-day jam! I just think fine-tuning the core controls would make it feel even better. If you scroll the camera up or down, the dark blue Unity background shows through at the top and bottom.And when the pressure bar is almost full, buying an expensive item (like the fan or gum trap) lets you go over the limit right before the round starts.
Thanks for the game, good luck!

I definitely agree on mouse scroll and the background adjustment - sadly I wasn't able to devote the full time period to this jam so I just didn't get around to those :/ 

Yeah, I was able to do the level editor super easily since it is the same exact controller as the build system in game but just with the cannon and destination added as options but it still made me super happy. Honestly having the level editor is the thing I am most happy with lol

Allowing you to go over the pressure amount was an intentional design decision but I should probably make it more clear that was intentional - it was even more impactful earlier in my dev stuff when I had the fan and gum block at a higher pressure cost.

Thanks so much for playing and for the excellent feedback!